I've been having issues in the past with the Fibermesh feature in ZBrush, so I wanted to flush those issues out. Happily, I did not encounter any issues and have a fun creature character to show for it. The torso costume elements were just thrown in, so they lack any real love to make them integrated into the design.
I also played around with UV / Opacity masks to step up my texturing in Keyshot, so this design was really to test out some different approaches to my design pipeline. (I masked off the greenish-blue areas of the face and ears so that I could play with different degrees of translucency on one ZBrush Subtool without breaking them into separate parts.)